
Released Mobile Games
As a generalist 3D artist, I have contributed to the art of numerous successful published mobile games, helping bring a variety of engaging experiences to millions of players worldwide. Including 8 published titles at Kwalee, which together have surpassed 230 million downloads. In addition to these live games, I have created assets for numerous prototype projects across multiple genres—providing valuable contributions to innovative concepts that have yet to reach full release. This broad experience showcases my ability to deliver high-quality art that supports both rapid prototyping and polished final products.
Kingdom Jump - Pineapple Studios
Created three stylized NPC characters based on client concepts and technical constraints. Optimized existing creatures for better in-game performance and contributed additional environmental props.
Skills & Contributions: Full 3D character pipeline creation, geometry optimization, performance improvements, environmental asset support
Software Used: ZBrush, 3Ds Max, Substance Painter, Photoshop
Cinema Tycoon 3D - Kwalee
Served as the primary artist, contributing from the initial prototype stage through multiple post-launch updates. Contributed to all areas of the game’s art direction, including collaborating with QA to address visual bugs, and support ongoing updates.
Skills & Contributions: Environment and character art, rigging, skinning, animation, UI design, 2D icon creation, VFX and bug fixing
Software Used: Maya, Unity, Photoshop
Perfect Coffee - Kwalee
Created the upgradable coffee shop environment for a popular mini-game addition. Worked with the QA team to resolve art issues and contributed to the "cat update," producing themed mesh toppings, icons, texture variations, and accessories.
Skills & Contributions: Environment art, 2D Icon creation, 3D asset creation, VFX, animation, bug fixing
Software Used: Maya, Unity, Photoshop
Turbo Wheel - Kwalee
Designed a set of 3D upgradable wheel assets and provided art support for an early prototype version of the game.
Skills & Contributions: Prop modeling, animation, prototype art support
Software Used: Maya, Unity, Photoshop
Hunt and Seek - Kwalee
Contributed to several major updates, including new environments, UI assets, animations, and VFX. Worked on character reskinning and corrected model geometry for hunter characters, and supported early prototyping for new features. Collaborated with QA to resolve visual bugs during updates
Skills & Contributions: Environment art, animation, UI, 2D Icon creation, VFX, model cleanup, prototyping, bug fixing
Software Used: Maya, Unity, Photoshop