
TANITH DAVIES
I'm a 3D Games Artist with a passion for creating stylised assets for interactive media. With a strong foundation in sculpting, retopology, UV mapping, and texturing, I bring technical precision and artistic sensitivity to every project. My work is driven by a solid understanding of anatomy, composition, and lighting, supported by traditional art skills and a deep knowledge of the PBR pipeline. I thrive in collaborative environments, adapt quickly to new tools and workflows, and consistently meet deadlines with a self-motivated approach.
Autodesk Maya • Zbrush • 3DS Max • 3DCoat • Marvelous Designer • Substance Painter • Photoshop • Illustrator • Marmoset Tool Bag • Unreal Engine • Unity • Git • Sourcetree GUI • Perforce
Colour Theory • Animation • Rigging and Skinning • Human Anatomy • Traditional Art • PBR • Hand Painting • Texture and Shading • UV Unwrapping • 3D Modeling • Sculpting
Experience
2023-2025
Experienced 3D Artist at Voodoo
Worked as the sole 3D artist on a rapid mobile prototyping team at Voodoo for two years, delivering over 20 complete asset pipelines across a variety of game genres. Developed distinct visual styles tailored to gameplay, giving each prototype a unique and polished look. Managed up to three simultaneous projects per month, consistently meeting all deadlines while maintaining high visual standards. Collaborated closely with designers, developers, and producers to ideate, iterate, and refine original mobile game concepts, contributing to gameplay through art-driven feedback.
2021-2023
Junior Games Artist at Kwalee
Worked as a Junior Artist at Kwalee, producing a wide range of 2D and 3D assets and animations for mobile games across various genres and visual styles. Contributed to over 40 prototypes and 8 live games, including Perfect Coffee, Cinema Tycoon 3D, Hunt and Seek, and Airport Security. Collaborated with designers, programmers, and fellow artists to ensure all assets met visual and technical requirements, supporting cohesive and polished player experiences. Adapted quickly to feedback and delivered high-quality revisions under tight deadlines while maintaining clarity and consistency in visual design.
2020-2021
Character artist at Pineapple Studios
Worked as a Character Artist at Pineapple Studios, creating three unique stylized 3D characters and environmental props based on strict client specifications. Optimized two existing characters for better performance, reducing geometry complexity while maintaining visual quality. Delivered all assets on schedule and fully prepared for seamless integration into game engines.